• Blackmist@feddit.uk
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    1 day ago

    Compilers are pretty damn good at doing that by now.

    I can believe there’s some direct assembly usage down in the depths of Unity and Unreal engines, but the average game dev is probably not going to touch it.

    • sunbeam60@lemmy.ml
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      15 hours ago

      I’d agree that the average game dev is on Unity or unreal and won’t be hand optimizing any inner loops.

      But there are a surprising amount of studios still on their own tech and there the low-level engineers definitely do (I’ve worked in the industry and have seen it first hand - and done it myself).

      It also tends to be at the start of a console’s life span before the compiler and linker is mature up against the hardware.