• 3 Posts
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Joined 1 year ago
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Cake day: March 4th, 2024

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  • Patching a live service game so that it can run “offline” isn’t a small task, the cost of which will inevitably be pushed onto the players. I feel like SKG sorta trivializes the amount of work that is needed to make this happen when they reference homebrew server emulators for previously-shutdown MMOs, as those custom servers take a LOT of effort from the communities that maintain them.

    Publishers of live service games will likely increase the costs of subscription fees/microtransactions in order to fund the necessary conversions once a game reaches end-of-life. This creates a new problem for developers/publishers which, to the best of my knowledge, SKG doesn’t suggest a solution to. I don’t see a scenario in which raising development costs (especially at a time when video games are already more expensive) is beneficial to the industry as a whole.

    I don’t think this is a reason to be against SKG as a whole, though. Especially not to the “eat my entire ass” level. But it is a nitpick that I have with it.





  • It depends on the game, and my familiarity with it. If it’s a linear, story-based game where the player doesn’t really influence the end result at all, then watching it is just as good as playing it myself, in my opinion. Or if it’s a new addition to a franchise that I’m already experienced in, like a new Super Mario game, then watching it is generally just as fine of an experience as playing it.

    But if it’s a game that’s based entirely around the experience of playing it, like most multiplayer shooters for example, then watching somebody else play may be entertaining, but doesn’t substitute actually playing it myself.