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Joined 2 years ago
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Cake day: July 4th, 2023

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  • It’s a little frustrating how slow medical knowledge progresses.

    I don’t know about Australia specifically but another example historically has been Autism and Schizoid Personality Disorder being misdiagnosed as each other. Which is especially frustrating as they’re quite different under the hood and medical professionals should know better.


  • Thank you so much for a super detailed reply! I imagine a huge part of how the work feels is down to your partner(s) and how well you get along. As someone who struggles greatly in social gatherings where I have to interface with more than 1 person at a time I can see the appeal of working in a 2 man team.


  • Interesting, it’s my absolute favourite personally. I don’t hear many people dislike it.

    On the subject of pixel art retro styled RPGs though I want to make a case for Skald: Against the Black Priory. It doesn’t have voice acting, but otherwise should satisfy your demands given you say you tolerate pixel art. It’s very short for an RPG (16-20h) but that also means it’s very concise, has no filler and no grinding. Should play well on a Steam Deck too. I played it back in January I think and had an absolute blast with it. Cool story and world building, fun somewhat simple combat. Very enjoyable.

    EDIT: though there is some dice rolling in dialogue, so maybe that’s a no go.














  • The basic concept of Pyst was to show what Myst Island (from the best-selling game) would look like after four million people (that game’s players) had visited and “explored”.

    (…)

    With Bergman’s “seal of disapproval”, the concept is that the familiar Myst locations have been vandalized by millions of virtual players who have been trapped on the island, having “giv[en] up on trying to finish the damn thing”, and as a result have trashed the space, while a shady entrepreneur has built a “Dorian Grey money-making scheme”.

    It’s a shame it sounds like it was poorly executed and didn’t stick the landing on neither the humour nor the gameplay because at first glance the setup and idea sounds kinda decent.





  • Coelacanth@feddit.nutoGames@lemmy.worldBanishers Review
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    5 days ago

    Here is where I was surprised. My second case the game makes me choose. Between placing Blame, Ascend or Descend the spirit and its most loved one. That shapes the game for you each case choice matters in the end.

    What I want to know is: are the choices actually interesting, though? For so many games with choices like this they aren’t really choices. It’s just “do the right thing and get the good ending or don’t and get the bad ending”.