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Cake day: December 22nd, 2023

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  • If it passed in its current form, my fear is that it would effectively be an extra tax and burden just for choosing to make games instead of some other type of media, and I’m concerned investors would see it that way too, and move their financial support to these surer bets, ultimately harming individual game developers and lessening game releases.

    But for most games, I don’t think it would it be an extra burden? As an armchair developer, most games might do a DRM check online, which would have to get removed or emulated or something.

    For multiplayer shooters, I don’t know if dev hosted servers are somehow a lot easier to do, compared to dedicated servers of yore, even if they’re just internal, and would get a public release when the game is EOL. Depending on how things are defined, a single player, offline mode against bots might also count and “just” the multiplayer aspect gets shut down.

    Games that would have a harder time are probably MMOs or Live Service games. I don’t know how those would get sold/made, if you can never shut down the game. Maybe those types of games would basically have to be rented or something, so it’s explicitly clear you’re not getting a perpetual license.





  • Poopfeast420@discuss.tchncs.detoGaming@lemmy.worldHeroic motivation
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    9 days ago

    In Donkey Kong, he (Donkey Kong) kidnaps Pauline and Mario comes to save her. Then in Donkey Kong Jr. the old Donkey Kong (Cranky Kong in Donkey Kong Country) gets kidnapped my Mario and DKs son (Donkey Kong in Donkey Kong Country) has to save his father. Donkey Kong 3 looks like just some Donkey Kong (who knows which) rampaging and a dude saving his flowers.

    In Country the Bananas get stolen, then in Country 2 K. Rool kidnaps DK, and Country 3 has some mind control or something, maybe kidnapping.

    OG DK started it, but in Country it was all because of K. Rool.


  • I mean the former leads (or at least one of them) say the game was ready for Early Access, the publisher says it wasn’t. This could be the deciding factor if the studio gets the bonus or not.

    Although today the publisher said some previously leaked slides were real, that show how the potential EA release fell way behind schedule over the years and would have been pretty bare-bones and that a delay would have made sense.



  • The leads allegedly also were looking to gain $225 Million dollars (supposedly 90% of a $250 Million bonus), so of course they are saying the game is ready.

    Charlie Cleveland did say they were going to split the bonus with the team, but imma be honest, why not put that into writing? Why take that huge cut in the first place, and then trust that the leads are going to do the right thing.

    I don’t think at this point you can really be sure of anything. Since the former leads have said they’ve filed a lawsuit (but not for what they’re suing), it’ll most likely come out at one point.


  • My assumption is that Krafton expected the leads to put in 12 hour days 7 days a week to meet ridiculous expectations and the leads took some vacation time or something along those lines.

    This is from the lead himself, on his movie production website:

    I’m Charlie Cleveland and I’ve been designing video games for over 25 years. I founded Unknown Worlds and built games like Natural Selection, Natural Selection 2, Subnautica and Moonbreaker. I absolutely love making games but wanted to try something new.

    At the end of 2023, I left San Francisco after almost 20 years and moved to Los Angeles to reset my life. Instead of taking it easy, I now find myself working on multiple film projects. It’s amazing how fast it’s all happening - being right in the thick of things makes it so much easier to meet like-minded people!

    Also, according to this link, he’s taking a break from making video games, for at least a couple of months now, before all this stuff was out.

    It might not be as one-sided as you think. But right now it’s he said, she said, so nobody really knows.


  • In solo you’re fighting a boss intended for 3 players and if you die twice the game is over completely.

    Ok, but what if…you just kill bosses in five hits, because they don’t have any HP?

    It’s an overexaggeration of course, but the enemies definitely have a lot less HP than in coop, not even just 1/3 or whatever (seemingly).

    Also, are the enemies designed for multiplayer, except in scaling? Everything I’ve seen looks like standard Fromsoft stuff, no weird abilities that just fuck over solo players.






  • Poopfeast420@discuss.tchncs.detoGames@lemmy.worldOverwatch 2 slaps
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    1 month ago

    Nope, the game is and will probably always be spammy. Everyone has unlimited ammo. I definitely prefer this btw.

    There’s map control of course, just not like arena shooters. Most maps have changing objectives, around which the fights happen.

    Instead of more difficult weapons you’re managing your abilities and cooldowns.

    That’s just the kind of game OW is.


  • I’ve been playing for about two months now, after a multi-year break from the game. Just casual, not competitive (although Stadium is classified as competitive). It’s great.

    Two bad things for me. Flex Queue means Tank, which sucks, because I’d like to play all roles, but now have to just queue DPS/Heal. Also, the matchmaker is shit, so most games are relatively one-sided (Quick Play and Stadium).