Cybersecurity professional with an interest/background in networking. Beginning to delve into binary exploitation and reverse engineering.

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Joined 1 year ago
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Cake day: March 27th, 2024

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  • This cleared up my confusion, thanks!

    I’m familiar with reveng from a malware and security testing point of view, using tools like IDA, Binja, Ghidra, etc., so I was aware that decompilers are taking the compiled assembly instructions, then recreating Intermediate Language and pseudo-C stuff without debugging info or original function names and stuff, but I was missing the key point of game assets not being distributable.






  • I have a 6 bay, so yeah that might be a little limiting. I have all my personal stuff backed up to an encrypted cloud mount, the bulk of my storage space is pirated media I could download again, and I have the Synology using SHR so I just plug in a bigger drive, expand the array, then plug in another bigger drive and repeat. Because of duplication sectors you might not benefit as much from that method with just 4 bays. Or if you have enough stuff you can’t feasible push to up to the cloud to give piece of mind during rebuilding I guess.





  • Hahaha.

    It means I’ve hit a nerve and said something so contrary that it actually rattles you.

    Funny thing is, you haven’t actually told me how or why I’m wrong—just that I’m cringe.

    You have a really inflated sense of your impact on me buddy. I’m not here to tell you you’re right or wrong, I have no opinion on this whole inane debate at all. I play video games for fun, and if other people are having fun playing video games I’m happy for them, I don’t give a single solitary fuck whether they do it on a pc, console, phone, tablet, or by uploading Doom to a cock ring with lcd display and play it by popping their dick with kegels.

    I’m just here to tell you that you’re giving off major “meth head arguing with a brick wall in the alley behind 7-11” energy.