I was not super enamoured with 1. But most of my complaints were from features that just needed more time to cook.
Really hope they get addressed in 2. Would be an incredible game if so.
The story in 1 was also weak. When you’ve got shit like Disco Elysium out there, the pandering “ooh capitalism is big bad” while also not giving it a serious critique falls pretty flat.
The trailer for 2 even jokes about how its “by capitalism.”
While I agree with you, it’s a bit unfair to compare the two.
DE is “just” a point and click pushed to an absurd level of quality, meaning that most of the production can go into managing a story.
OW is an fps, meaning you need a gameplay loop, weapons, balancing, environments, etc etc. It’s also a dark satire, not a serious philosophical work like elysium. Reading 10 pages of text on the nature of violence before you get to shoot your gun would not work.
This doesn’t excuse a weak story, but does explain how it’s much more difficult and costly to fit one in there. (yes bioshock, but those games are the exception in fps games).
I would love a better story, with a tightly integrated story, that would be very difficult to pull off in the current game dev space at this scale.
I’m a Spacer’s Choice man, myself. Everything else is just trustworthy and reliable.
“You’ve had the best, now try the rest.”
“It’s not the best choice, it’s Spacer’s Choice”