

I said perhaps, because our data is always lagging behind real time by a few months, and the difference between the two generations’ units sold is close enough that the gap could have been covered in the time it takes to report on it. We don’t know that it has, but it’s possible. Increased spending on exclusives, and fewer of them, has led to decreased margins on them, and the bulk of PlayStation’s revenue is coming from third parties that are available everywhere while PlayStation’s own games are going multiplatform as well, a thing that they never used to do. There’s no L for me to take here.
At the time it was announced, money was cheap to borrow, so a trailer like this came out when it was way too soon to let customers know about it but exactly the right time to entice new employees to work on your new project, so they were staffing up to make that game. They probably were working on it for the past four years; Avalanche hasn’t had a release since it was announced.