This is interesting for a couple of reasons. One is that this is about as much market share as Mac ever had at its peak, and almost twice as much as it has currently. Another is that, if you click the link for the site’s Steam Linux Data Tracker, you can see that English-only Linux market share (a crude way of filtering out the ebbs and flows of Chinese players on largely-identical hardware and operating systems) is more than 6%, up from under 2% just 5 years ago. A lot of people are unhappy with Windows in general, and especially 11, and Windows 10 is about to force the issue in just a few months as it loses official support. I have a friend whose computer is still in decent shape for gaming but with TPM settings that don’t meet the minimum spec for Windows 11; at some point, he’ll lose compatibility and have to throw out an otherwise perfectly functional machine, so it’s good that some other OS is shaping up to be a good enough option for many people.

This has been an upward trend since slightly before the release of the Steam Deck, as you can see on the graphs, and I’ve come across YouTube videos from both James Lee Animations and PewDiePie about how they got to be so sick of Windows (and Adobe) they both switched to Linux with middle fingers raised at their old workflows. Folks like them making videos like that can have real effects on the market. Linux has been my daily driver for gaming for about 8 years now, and it’s matured so much in that time that I’ve hardly booted to my Windows partition for any reason. It’s not perfect, but if I’m choosing between the quirks that Linux has by accident and the deficiencies that are in Windows on purpose, I’ll take LInux every time, and it seems like more people are coming to that same conclusion.

No doubt the biggest remaining frontier is live service gaming with kernel level anti-cheat, but if Linux becomes a larger user base, as it’s doing right now, the developers making those games will have to solve that problem to reach that addressable market, and everybody wins.

  • MudMan@fedia.io
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    4 days ago

    I don’t think it’s particularly controversial these days to say that Linux gaming is way ahead of Mac gaming, so I’m not sure that part is suprising, beyond the notion that in other metrics the OS split for those is more like 15% to 5%.

    I mean, the Mac side was celebrating this month that Cyberpunk finally runs natively on it, and it is borderline unplayable on most of the hardware out there, gets comparable to what? A 5060? on the very top end.

    I read in that two missed opportunities: One, Mac gaming should get so much better. Two, somebody on the Linux side should really start taking non-gaming compatibility seriously.

    • ampersandrew@lemmy.worldOP
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      4 days ago

      The Mac thing is two-fold. Apple moved to new architecture before it was primed and ready for gaming, and Valve has been slow to adapt Steam to it. Apple’s solution, which will not work, because Valve tried the same thing a decade ago, is to juice the market by funding ports. Apple’s putting far more money into it, because it’s such small potatoes on their balance sheet, but the result will be much the same. This isn’t a situation where getting a few heavy hitters will solve their library problem and get everyone else to fall in line. The problem is Apple and its platform are hostile to getting this sort of game on it.

      • MudMan@fedia.io
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        4 days ago

        It’s genuinely more complicated than that, honestly. Apple did a great job of pretending these ARM devices were on par with desktop PC hardware when they… kind of aren’t, in absolute terms. I wonder how much of an incentive they have to keep doing this if the result is their top of the line five grand devices start to look like mid-range PCs and the bullshit way their naming conventions are designed starts getting exposed by widespread FPS counts on tentpole game releases. I genuinely don’t think Apple wants to have that conversation.

        So if anything it seems weird to me that they are focusing on this. Honestly, getting triple-A releases ported to phones and tablets seems like a much safer bet. I guess it’s just hard to leave the laptop and desktop users entirely out of the loop for no good reason, but they have a lot of experience doing just that, so who knows.

        It seems pretty obvious that unifying the software is the next step for them after unifying a lot of the hardware. what that means for gaming on their devices is anybody’s guess.

        And of course I don’t particularly care because… I mean, macs.

        • mesa@piefed.social
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          3 days ago

          The newer macs are also relatively in a state of flux with apple figuring out what works and what they want to invest in. Brew didn’t work well for a good year after the M1 made its debut. I remember trying to get things working and it was a nightmare. It’s still somewhat difficult to program for. And game devs often will do whatever it takes to release a game…which can include some strange code that only works on a blue moon or s very specific.net version.

          It’s getting better each year or so but I can’t blame valve wanting to just skip all the ballony untl it’s in a better place.

          • MudMan@fedia.io
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            3 days ago

            You’re not wrong, but I don’t know if it should be a Valve thing anyway. For one thing, I am not comfortable with Valve owning all of PC gaming in the first place.

            But from their perspective, it’s one thing to own compatibility in a system they don’t pay anything for and effectively can own and another to go do work for a bigger fish. If Apple wants big PC games to run on their hardware Apple can make it happen, presumably. I mean, Meta is keeping the VR market afloat single-handedly, and there’s a chance you could actually make money with this stuff on Mac.

            I do think it makes more sense for them to do that if and when all their hardware is running the same OS, or at least the same software. They don’t seem to have made up their mind on whether that should be a thing, even though it’s very clear it should be a thing.

            • mesa@piefed.social
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              3 days ago

              Agreed, I dont think its a good idea to have ANY company own near 100% of the market with PC gaming. Can you imagine the DRM and copyright protections shenanigans you could pull if you were the only effective player? Valve is mostly benevolent…but theres always a chance it goes downhill with just one asshole.

              I dont claim to be in the video game industry only a dev. And macs can be easy or VERY hard to develop under depending on the underlining tools. If they dont have them…you basically have to build them from scratch (like Expo/mobile development, brew custom mac specific libraries, gnu tools that use a language not supported, etc… etc… ). If they have the libraries already installed, and is supported by apple, it becomes a breeze and, best yet, they are better than windows at less breaking changes. Not security mind, but breaking program changes. Or at least it seems like it last 10 years or so.

              The M1 Arch was a departure but not from their own tooling, just everyone elses. That from what I understand a lot of games stopped working right when the M1-3 became a thing in steam. But again someone else can correct me if im wrong. I saw the effects from a friend trying to get steam working on a newer macbook pro but I am again not an expert when it comes to the gaming industry.